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Whether you are new to Unity or you're a Unity dev ready to deploy to Windows Mobile, Learn Unity for Windows Mobile Game Development will help you on your way. While Unity's aim, "author once, deploy anywhere," has become the goal for many budding game developers, there are a multitude of design decisions involved in making it a reality.§This book will take you through the process of creating a game for the Windows Mobile market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C sharp.§You will start by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C sharp, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.§Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Mobile device, and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.§