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This§book describes the struggle to introduce a mechanism that enables§next-generation information systems to maintain themselves. Our generation§observed the birth and growth of information systems, and the Internet in§particular. Surprisingly information systems are quite different from§conventional (energy, material-intensive) artificial systems, and rather§resemble biological systems (information-intensive systems). Many artificial§systems are designed based on (Newtonian) physics assuming that every element§obeys simple and static rules; however, the experience of the Internet suggests§a different way of designing where growth cannot be controlled but§self-organized with autonomous and selfish agents. This book suggests using game§theory, a mechanism design XE "mechanism design" in§particular, for designing next-generation information systems which will be§self-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughout§this book.§§The book contains interdisciplinary§research encompassing game theory, complex systems, reliability theory and§particle physics. All devoted to its central theme: what happens if§systems self-repair themselves?§§