Darmowa dostawa z usługą Inpost oraz Orlen od 299.00 zł
InPost 13.99 DPD 25.99 Paczkomat 13.99 ORLEN Paczka 10.99 Poczta Polska 18.99

Serious Games and Edutainment Applications

Książka Serious Games and Edutainment Applications Minhua Ma
Kod Libristo: 15496734
Wydawnictwo Springer International Publishing AG, marzec 2017
With the continued application of gaming for training and education, which has seen exponential grow... Cały opis
? points 593 b
1 007.34
Dostępna u dostawcy Wysyłamy za 8-10 dni

30 dni na zwrot towaru


Mogłoby Cię także zainteresować


La química Stephenie Meyer / Miękka
common.buy 97.52
Transactions on Edutainment V Zhigeng Pan / Miękka
common.buy 261.68
Seide Henri Silbermann / Miękka
common.buy 212.41
Benjamin Britten Norbert Abels / Twarda
common.buy 118.47
Prince and the Pee Greg Gormley / Miękka
common.buy 33.30
Schweres Blut Juhani Aho / Miękka
common.buy 85.26
Keep calm, Lady! Sara-Maria Lukas / Miękka
common.buy 62.02
GREEN BOY PB Cooper / Miękka
common.buy 31.40
Redivivus Nikolaus Klein / Miękka
common.buy 75.98
Babuschen - ein beliebtes Souvenir (Puzzle) Michaela Schiffer / Gra
common.buy 136.62

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Podaruj tę książkę jeszcze dziś
To łatwe
1 Dodaj książkę do koszyka i wybierz „dostarczyć jako prezent” 2 W odpowiedzi wyślemy Ci bon 3 Książka dotrze na adres obdarowanego

Logowanie

Zaloguj się do swojego konta. Nie masz jeszcze konta Libristo? Utwórz je teraz!

 
obowiązkowe
obowiązkowe

Nie masz konta? Zyskaj korzyści konta Libristo!

Dzięki kontu Libristo będziesz mieć wszystko pod kontrolą.

Utwórz konto Libristo